BioVirtua’s clinical approach is based upon internal and externally conducted research, by leaders in the fields of telehealth, neurological care, and population health.

Using Data from the Microsoft Kinect 2 to Quantify Upper Limb Behavior: A Feasibility Study

Description: This articles finds that human movement data collected from the Microsoft Kinect is of sufficient quality to perform objective motor behavior classification in individuals with upper limb impairment
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A Kinect Based Approach to Assist in the Diagnosis and Quantification of Parkinson’s Disease

Description: This paper outlines a plan for a pilot system in which researchers use the sensor characteristics of kinect cameras and algorithms to detect motor abnormalities to diagnose Parkinson’s Disease.
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Using perceptive computing in multiple sclerosis – the Short Maximum Speed Walk test

Researchers found that using microsoft Kinect cameras with multiple sclerosis patients is effective to detect walking speeds and gait patterns.
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The emerging role of Microsoft Kinect in physiotherapy rehabilitation for stroke patients

Description: Physiotherapists can use microsoft kinect cameras when rehabilitating stroke patients. Kinect cameras are a low cost, individualized method that can provide continuity of care even in the patient’s home.
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Systematic review of Kinect applications in elderly care and stroke rehabilitation

Description:This research paper evaluates previous studies that focus on elderly care and stroke rehabilitation using kinect cameras. It also suggests the kinect is a forerunner for use in rehabilitative exercise games because it provides a natural form of human-computer interaction and requires no extraneous hardware.
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Upper Extremity Functional Evaluation by Fugl-Meyer Assessment Scoring Using Depth-Sensing Camera in Hemiplegic Stroke Patients

Description: This study validates using kinect cameras to aid physicians in assessing patients using the Fugl-Meyer assessment. The Fugl-Meyer assessment is used to measure a parent’s range of movement after stroke.
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Instrumenting gait assessment using the Kinect in people living with stroke: reliability and association with balance tests

Description: Stroke patients who used the kinect for certain balance assessments had improved prediction of scores as compared the ones that did not use kinect cameras.
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Kinect-based system dramatically cuts cost of telemedicine

Descriptions: Kinect can cut costs of telemedicine by reducing the number of hospital visits, the isk of infection, and physicians having to interact with patients in person.
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A Virtual Reality System for the Assessment and Rehabilitation of the Activities of Daily Living

Description: Virtual reality can provide an accurate assessment of how patients are able to conduct their lives on a daily basis. A virtual supermarket was developed to be able to assess patient’s everyday standard of living.
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Virtual reality for the assessment of frontotemporal dementia, a feasibility study

Description: Patients with dementia were interviewed while in a virtual interview, and demonstrated that VR can be used to conduct interviews with patients. Patients stress levels were comparable to real world interviews; they did not report increased stress or heart rate changes, or nausea and disorientation.
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Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients

Description: Researchers immersed stroke patients into a virtual simulation of a city to assess and improve patients’ memory, attention, and visuo-spatial activities. They found that there were significant improvements in the patient’s overall cognitive ability when compared to a group with conventional therapy.
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