BioVirtua’s clinical approach is based upon internal and externally conducted research, by leaders in the fields of telehealth, neurological care, and population health.
Using Data from the Microsoft Kinect 2 to Quantify Upper Limb Behavior: A Feasibility Study
Description: This articles finds that human movement data collected from the Microsoft Kinect is of sufficient quality to perform objective motor behavior classification in individuals with upper limb impairment
A Kinect Based Approach to Assist in the Diagnosis and Quantification of Parkinson’s Disease
Description: This paper outlines a plan for a pilot system in which researchers use the sensor characteristics of kinect cameras and algorithms to detect motor abnormalities to diagnose Parkinson’s Disease.
Using perceptive computing in multiple sclerosis – the Short Maximum Speed Walk test
Researchers found that using microsoft Kinect cameras with multiple sclerosis patients is effective to detect walking speeds and gait patterns.
The emerging role of Microsoft Kinect in physiotherapy rehabilitation for stroke patients
Description: Physiotherapists can use microsoft kinect cameras when rehabilitating stroke patients. Kinect cameras are a low cost, individualized method that can provide continuity of care even in the patient’s home.
Systematic review of Kinect applications in elderly care and stroke rehabilitation
Description:This research paper evaluates previous studies that focus on elderly care and stroke rehabilitation using kinect cameras. It also suggests the kinect is a forerunner for use in rehabilitative exercise games because it provides a natural form of human-computer interaction and requires no extraneous hardware.
Upper Extremity Functional Evaluation by Fugl-Meyer Assessment Scoring Using Depth-Sensing Camera in Hemiplegic Stroke Patients
Description: This study validates using kinect cameras to aid physicians in assessing patients using the Fugl-Meyer assessment. The Fugl-Meyer assessment is used to measure a parent’s range of movement after stroke.
Instrumenting gait assessment using the Kinect in people living with stroke: reliability and association with balance tests
Description: Stroke patients who used the kinect for certain balance assessments had improved prediction of scores as compared the ones that did not use kinect cameras.
Kinect-based system dramatically cuts cost of telemedicine
Descriptions: Kinect can cut costs of telemedicine by reducing the number of hospital visits, the isk of infection, and physicians having to interact with patients in person.
A Virtual Reality System for the Assessment and Rehabilitation of the Activities of Daily Living
Description: Virtual reality can provide an accurate assessment of how patients are able to conduct their lives on a daily basis. A virtual supermarket was developed to be able to assess patient’s everyday standard of living.
Virtual reality for the assessment of frontotemporal dementia, a feasibility study
Description: Patients with dementia were interviewed while in a virtual interview, and demonstrated that VR can be used to conduct interviews with patients. Patients stress levels were comparable to real world interviews; they did not report increased stress or heart rate changes, or nausea and disorientation.
Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: a randomized controlled trial with stroke patients
Description: Researchers immersed stroke patients into a virtual simulation of a city to assess and improve patients’ memory, attention, and visuo-spatial activities. They found that there were significant improvements in the patient’s overall cognitive ability when compared to a group with conventional therapy.